| Back to "final" maps. Show all maps. Last update for (4)Phenomena : 2006, 05, 27 21:00
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 526 | (4)Phenomena | 128*128 | glpuck | 2.6 | final | | The map has been rated 21 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
flothefreak | | | hm, z> all. p only stands a chance if he goes FE, which will be quite fucked up with this large entrance against 3hatch | Cyanides | | | The position of the natural gas is quite...unexplainable...what abt putting more mineral ores at gas expansion? it would be much nicer to play ^^+ | the dentist | | | the look is cool, but balance has to be readjusted like flo said, really need to rethink pvz on this map, z too strong this way. | Valkyrion | | | standard map(LT style), nothing of special, we need fresh map... | the dentist | | | well it's diff than LT in a number of ways.
-you get the min-only for free.
-distances are more standard and longer.
-center is more open, less buildable
-cliffs are ramped
-nats are hard to take
-main is low ground
so what is your idea of fresh? multiple entrances to the nats? nats far away from all mains? more ground nats? | Valkyrion | | | I continue to think, that is too standard..., my idea for nat for example can be: a nat on high ground separated of the main, from an low ground, connect with one ramp to the high ground of nat and one ramp to the main, or a bridge that connect two ramps(one ramp for the main, and another for the litte high ground where there is the nat. č sicuramente pių originale di questo...(imo) |
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