| Back to "final" maps. Show all maps. Last update for (4)Circle of Fire : 2020, 03, 28 22:16
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 5204 | (4)Circle of Fire | 128*128 | TkTkVrooM | 2.3 | final | ground | The map has been rated 24 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
tktkvroom | | | have had alot of extra time, due to the whole world being on a lockdown and all
hope everyone is doing ok! <3
plenty of time to make changes, if anything can b done to make any of these maps better
| Freakling | | | Nats seem very big and the chokes very wide. I assume those are vision blockers. Unfortunately they also act as building blockers, so it seems like you cannot wall-in in a sensible way at all.
Having those unpaired/symmetry breaking expansions at 3/9 seems very old school, no map has had this in years, for a reason. It's just not very balanced. | tktkvroom | | | a few people were commenting on nat sizes when playin, ill chop those down in size.
the little squares at nat choke are just a guide for blocks
what is not balanced about the 3//9 expos? | Freakling | | | That there are only 2 of them on a 4p map. | tktkvroom | | | hmmmm ic ic |
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