| Back to "final" maps. Show all maps. Last update for (3)Droid : 2006, 10, 20 08:41
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 515 | (3)Droid | 128*128 | Cyanides | 2.4 | final | | The map has been rated 8 times and got a total of 19 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Cyanides | | | Well, I think it's very typical map...neutral expansions are not symmetrical. One has a bridge, another has a long unbuildable route and the other has two buildable route, which can be blocked. Ramps are enlarged, so there's no such thing as 'crammed' in this map. ^^+ | flothefreak | | | looks good, but much space unused, and not many tactical possibilities.
Should be fun to play, but not interesting. | Cyanides | | | Hmm...I wanted to make this map played so typically, like Luna... | panschk | | | Did you test wallins? How much value do the minerals at choke have? Also don't forget what a wide choke means to PvZ, a strategy that gets the zerg a serious amount of zerglings fast would be hard to stop here.
You might want to do something about the top left gas expansion, which is not "neutral" as it is. | KingFiercer | | | Very very nice map!
I like it. But mineral wallin is very wonderful for me :) | Listoric | | | What i like best somehow, are the 3 extra gas expansions, that lie differently. That adds some variety to gameplay thorugh startpoints, but while the top gas expansion is easy to secure with the min-only the gas exp on right hand side is very open. | Cyanides | | | I shall open up that expansion a bit...surely P1 has many expansions in its territory, but 3 player map is mainly used to play 1 on 1 games, so I think it would not bother much in other matters... | RaDiX | | | The naturals are imba for Z... U c, in the natural for 9 o'clock, The exp blocks the ramp, so that u can build sunkens so that u protect your main, and your natu... But in other positions the natural isn't in front of the ramp.. This is only my opinion, maybe im wrong... :) Btw, nice map.. :) | Holy)Sin( | | | I looked at it for about 3 minutes so I could usefully comment. It is nice but I found these problems.
I think all of the second expansion should be evenly made. The top base can secure the minonly then has a free passage to the expo in the top left corner. However, the expo at 3 o'clock has 2 entrances and the expo at 7 o'clock (bridged expo) is even distance from player 2 and player 3.
Player 1 has 3 expansions that look like they are his to take, then he also gets to fight player 3 for the 3 o'clock expo.
P.S. what is that doodad in the top left corner? |
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