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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 5108 | (8)Cerebral | 128*128 | PhilipJayFry | 2.6 | beta | ground | The map has been rated 21 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
PhilipJayFry | | | Hello everybody!
About the map:
- minerals / gas in main are 2500 / 8000
- min / gas of the rest is 1500 / 5000
- all mains can be walled with a depot and barracks; all marines will spawn inside the main
- resources in main and natural are far away enough so they cannot be siege-tank shot from another main
- units can safely exit the natural without being tank-shot from another main (distance is big enough)
Known issues which I can't fix because of limited space:
- 12, 3, 6 and 9 o'clock bases have more "edge surface" from where drops or similar stuff can enter the base
- unwalkable ground around the main highground is smaller than the siege-tank radius; you can hit parts of the lowground from within a main and vice versa
- bases have different usable sizes, but I could still fit in a good mid-/lategame terran base in all of them (you can't afford more anyways from just one main+nat)
- smallest to biggest mains are: (12/6), (3/9), (1/7), (11/5) o'clock
Please if you have constructive feedback, giving me a hint or idea how to implement the feedback would help me a lot. Comments like "Bases look weird" is useless if you don't specify.
Thanks :) | Freakling | | | I would redesign the middle a bit in a manner that puts the obstacles more in between the middle bases as to separate them from each other better.
Somewhat like here or here. modified by Freakling |
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