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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 4615 | (2)Muspelheim 1.0 | other | NegativeZero | 2.6 | beta | ground | The map has been rated 21 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
NegativeZero | | | I've had this nearly finished WIP for quite a while now, just remembered it today and decided to finish the deco to a reasonable degree. Originally was going to be for a little mapping duel with traceurling where we both remade this map, but it's been a long time and he never finished his version.
It's another SC2 to BW map conversion - the original was made by Jacky and used in GSTL and NASL. The map replicates the original's line of sight blockers using the same tiles as Freakling's Pyrolysis. modified by NegativeZero | Freakling | | | SC2->BW-conversion problem: Too many too open expos. Otherwise it's really good. | CrystalDrag | | | ^
But don't think about sending this for iCCup. :) You sent in Overwatch? | NegativeZero | | | I haven't sent in anything yet, but Overwatch is definitely the map I'm submitting (haven't quite finished deco yet). | CrystalDrag | | | Do you need help with the deco? :D | NegativeZero | | | Technically I think that isn't supposed to be allowed, but I'll consider it lol... if anything I just need an idea of what to put in the open spaces, I'm perfectly fine with doing the work myself. So far I've added another line of bridge terrain along the opposite sides, but that still leaves the middle to fill. modified by NegativeZero | CrystalDrag | | | it is allowed, as Voidrim was a valid possibility...
also bridge decoration along the paths would be more pleasing if they were as the ones next to the ramps.
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