| Back to "beta" maps. Show all maps. Last update for (4)Runespire Temple : 2013, 01, 13 10:30
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 4564 | (4)Runespire Temple | 128*128 | Excalibur | 2.6 | beta | ground | The map has been rated 21 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Excalibur | | | LT Clone. Comments welcome. modified by Excalibur | Freakling | | | Python clone!
First map of you in ages O_o
Nat to nat diatnces are way more, and way too, uneven, though.
Resource counts are rather low, compared to other newer maps.
Move the islands into the corners, move the mains closer together, have a look a CrystalDrag's new desert map to get an idea on how to get a good layout with not too short nat to nat distances. | traceurling | | | I have a quick question, are to N2N distances the same everywhere(except cross spawn) in python? | Freakling | | | No, they are shorter for 3vs6/9vs12. But not as significantly as here. | Excalibur | | | Updated. Flipped the 6 and 12 mains around a bit. |
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