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Last update for (4)Mystery of Spider : 2010, 07, 15 21:02
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
4144 (4)Mystery of Spider 128*128The Joker2.1betaground

The map has been rated 26 times and got a total of 55 points
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Comments:   GMCS (0 elements)


The Joker
Why so serious? The Joker is here with a new map. It's very rare that I would make "normal" map like Python. These will happen sometimes also, so don't worry if you don't like experimental maps.

You can play this map in 1vs1 or 2vs2, whatever you like. 1vs1 will be interesting because of spawn points, and 2vs2 will might be it too if you don't spawn next to your friend.

Description:

Long ago there was spider named Tarantulmegnon. It was so big and scary that Zerg, Protoss and Terran had to leave this planet everytime when they tried to conquer this planet. Now, the spider is dead and it's time to conquer this planet now succesfully!

Made by The Joker.


Comments are welcome!
coV
creative but too many expos
sTY_leZerG-eX
Gas issue, but sure as hell crazy and interesting
The Joker
Gas issue? Really? There is no gas issue on mains so it's okay then. If natural have gas issue, it's ok. It doesn't matter so much, you can look promaps so you'll see.

The map is semi-island so there is a reason why there are so many expos. Natural is actually only expansion that you can easily defend. Others are hard to defend. So I don't think there is too much expos. If you still think there is too many expos, please, tell me how to fix this, or why you think that. Ofcourse I can remove some minerals on the mineral lines.
JungleTerrain
Trust us guys with more experience when we say that you have gas issue.

You have gas issue. It's in the mains. Just because all the gases in the mains are in the same position in respect to the starting location doesn't mean that there is no gas issue.

Read this:
http://www.panschk.de/mappage/newsscript/viewarticle.php?newsid=2

OR

http://www.panschk.de/mappage/newsscript/viewarticle.php?newsid=10

Not only that, but the map has a huge path issue. Mineral formations in mains would be better on the left or right, instead of up or down, and then put the main gas on top, which is usually the standard for most maps, such as promaps. Look at Python or Andromeda or Othello.

No good places for any good battles, really. Some expoes are so hard to get or so hard to defende or both that it is impractical to take them in the first place.
The Joker
Sooo, you think the gas issue is that, they are all right? Because every main will harvest gas with same speed. If the gas is right or down, 4 workers, left or up 3 workers. I know this, nothing special.

So should just move the gas up/left so you can use just 3 workers?
JungleTerrain
yes. its gay if u have to use 4 workers
JungleTerrain
the gas issue would be fixed if you just switch the gas in the mains to the left instead of the right, but i recommend making the mains with python's mineral lines and gas placement.

It's your decision, your map.
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