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Last update for (2)Outland Colony : 2011, 03, 20 22:32
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
4073 (2)Outland Colony 128*96Freakling1.7betaground

The map has been rated 69 times and got a total of 119 points
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Comments:   GMCS (0 elements)


neobowman
EDIT by Freakling:
Not so obvious features:
- The creep colony at the main entrance: For Protoss and Terran it helps the wallin, for Zerg it extends the creep to the entrance, so Zerg does not need an extra Hatchery there to sunken up and can 2 hatch expand as normally (but maybe I should stack these twice to stop fast probe&zealot breach).
- The egg and 0-minerals at the Nat entrance allow Workers to jump the temples and get a quick 3rd base or some hidden tech or whatever...


Holy shit this is beautiful.
modified by freakling
sTY_leZerG-eX
Holly mother of God!!!

What a cool map!
Kinosjourney
Holy shit lol, pretty sexy!
coV
okay my map been a long time but i made it
it took me a long time with this casue the blending and stuff.

middle is kind of tight yeah but in this map i put loads of neutrals so might cause path issue.
you got backdoor nat and yeah

love my bridge tile :)
Kinosjourney
Yeah, that's what caught my eye. Im afraid it won't be that playable when it comes to todays standards.

How about doing something different and do it a low eco map? I love low eco maps :)
Nightmarjoo
lol wtf
coV
lol im jking its not my map...i cant make maps this good.
LasTCursE
reminds me of freakling's deco style.. except that freakling dosen't use as much sprites.. and does leave a ling banner or something.. may be a copycat ? :D
modified by LasTCursE
sTY_leZerG-eX
Yeah maybe freakling, but not sure, definitely some one talented.
Nightmarjoo
I almost want to guess Nasty.
sTY_leZerG-eX
Maybe tk?

Well who ever it was, is not perfect, I found a little mistake in map.

:)
neobowman
Maybe Testbug came back from the dead.
LasTCursE
nah testbug would made it twice as awesome.. :/
JungleTerrain
are my eyes deceiving me, or can you actually go main2main through the middle part of the map?
sTY_leZerG-eX
Yeah u can, thats actually the main road, unlike standard maps that the passage is nat2nat.

Interesting as hell!! the map is.

BUT WHO IS THE GOD DAM AUTHOR !!!!

WHO DID THIS OR IF IT WAS NO 1 FORM THE SITE, WHO UPLOADED IT????????
JungleTerrain
I don't like this map.
sTY_leZerG-eX
This post is not displayed due to its content
LasTCursE
when i look at it.. kinda reminds me of Heartbreak :D
neobowman
Teppelin's more heartbreakish than this map. Who made this anyway?
sTY_leZerG-eX
Haha lol is it U LastCursE?
Nightmarjoo
Nah, cuz then the author would be "The being that created the Escher Plane XD" instead.
JungleTerrain
lol
ProTosS4EveR
i made this map
Nightmarjoo
Its concept isn't stupid enough to be your map...!
coV
if you open up echer plan and read the map description, he says a quote from M.C. Escher? obviously not a member at bwm
JungleTerrain
Maybe it's a terrorist.

BWMN is under attack.
Crimson)S(hadow
hi testbug

but its more likely freakling because he is the only one i can think of that would make such a cocky author name
sTY_leZerG-eX
Why does this keep bumping?
Is the author updating ?
LasTCursE
the Author disapeared it was "The Being that created ..." before :
JungleTerrain
dont like this map, still.
freakling
Some things still feel a bit tight and others overcrowded...
I don't know... Maybe I'll extend this to 128x112. That would definitely improve some things...
modified by freakling
SiaBBo
Sure it looks good but baaad gameplay.
Nightmarjoo
Eh how does walling the main work for t/p? It doesn't, right? That's the biggest flaw imo. If the walling was better (possible) I think I'd like it. One thing you could do is make the backdoor a little bigger (just move the nat/main barrier up into the main a bit) and move the sl there. That'll fix the really short distances a bit too, and gameplay will be a little cleaner. Will still be tough for p to FE properly vs z and for t vs z and p though; so either way that'll need addressed.
freakling
I don't understand what you mean with the nat backdoor thing. Making the Nar the main and the main a really spacious nat? That wouldn't work... Increasing main to main (i.e. defensibel choke to defensible choke) distance would definitely have benefits though when it comes to early harrassment and rushes.

Protoss can wallin zergling tight with one tile left open (can passed by dragoons and blocked by two probes/zeals) where the building rubble on the entrance is.

Terran can wallin with 2 rax 2 depot or rax factory on the same spot, however protoss can P/Z can pretty easily break down the colony instead, so I consider stacking it.
sTY_leZerG-eX
This 4 sure is 1 of my favorite maps of yours, genius stuff.. love its originality
Freakling
Needs an update/resize to be decent. And will most probably remain IMBA cheesy shizz no matter what I do with it...
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