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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 4043 | (2)Flux | 128*128 | Excalibur | 2.6 | beta | ground | The map has been rated 21 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Excalibur | | | Details:
Mains
Mins: 8x2 stacks, 1000 ea.
Gas: 2x 2000
Nats
Mins: 7x2 stacks, 600 ea
Gas Nats
Mins: 7x2 stacks, 600 ea
Gas: 1x 5000
Block: 1x Stasis Cell
3rds
Mins: 6x2 stacks, 600 ea
Gas: 1x 5000
Min Onlys
Mins: 7x2 stacks, 600 ea
Islands
Mins: 6x2 stacks, 700 ea
Gas: 2x 2000
Block 2x2 Warp Gates
Deco unfinished. | sTY_leZerG-eX | | | lol what about ur map spear ?
I think u should finish the maps u post first because If u keep adding new ones...
Oh its a very bad habit, I should know - ^ | Excalibur | | | Not posting a comment about the map you're commenting on is also a bad habit. :P
That's one thing I could never stand about this site: I'd get one of three things: no comments, useless comments, or off topic comments. modified by Excalibur | neobowman | | | Oh man, the mains are huge. Whole map seems overly complicated I think. Shrink it down to 128x96 imo.
I think double gas might actually help Protoss against Zerg since they don't have to forge/fe. 1 base tech might be pretty good. | Excalibur | | | Considering the in-main cliff and the thin walls, I don't think its overly large. Then again I play T and have shitty building placement. I'm working on an update, redesigned the naturals.
128x96 version might work but my execution is god awful. | Aristocrat | | | Mains are larger than normal but not too big of a deal.
Why the sign doodads?
Are warp gates invincible? If they are then I see Z/T gaining unfair advantages.
P.S. As soon as I post this thread (http://www.staredit.net/topic/10100/) this map pops up; coincidence? :P | RaZt | | | Cool but map is way to large, for sure you can fit the idea in a smaller size |
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