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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 4033 | (4)tihS dedrateR | 128*128 | Kinosjourney | 2.1 | experimental | ground | The map has been rated 9 times and got a total of 19 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Kinosjourney | | | I tried to make a map without X-Y-XY symmetry and it turned out shitty.
AFter i was done with Red's nat i realized how ****ing stupid and imbalanced it was so i just threw something together and posted it here.
IMO i think it's beyond salvation cause it's impossible to fit anything in the middle since the map is so cramped. I can't be bothered to fix it right now cause i've sat with this map for 4 hours. | sTY_leZerG-eX | | | Ha ha, good, good first attempt, not as easy as it looks eh?
There are some heavy positional imbalance's u should fix them. I do like the concept tho, and P.S. good 4 player rotational symmetric maps take + than 4 hours to do :)
| JungleTerrain | | | The main thing about rotational symmetry is trying to make whatever is on the map as narrow as can be and as vertically long, because the isometrical terrain tile is 2x as wide as it is tall.
hope it makes sense. | Kinosjourney | | | This symmetry was hard as fuck on 128x128. Doubt i'll fix this map cause its already screwed up and the neutral buildings will cause some major pathing issues. | sTY_leZerG-eX | | | Oh, I just look at the picture and it is so fixable. It would maybe take me an hour to fix it and I think it could actually look good.
I hopefully ul be able to fix it (But I doubt it) First because of the lack of motivation, and second because its ur first R.S. map. Ul get better at it if you keep trying.
And little tip reed jungleterrains comment If you can understand it it will help u a lot.
I like the map, common give it a couple + attempts. | Kinosjourney | | | I understood what JungleTerrain said, but i just don't have the motivation to fix it.
And ofcourse, you may do whatever you want to it :) |
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