| Back to "beta" maps. Show all maps. Last update for (2) Fireblast : 2010, 02, 08 07:02
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 3996 | (2) Fireblast | 128*96 | x-species | 2.4 | beta | hybrid | The map has been rated 8 times and got a total of 19 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
sTY_leZerG-eX | | | Not bad, I like this one! | sTY_leZerG-eX | | | OK here I'm just checking, you do realize that even if the mains give the illusion of being on high ground they are not? What really happens here is a low ground base that really is like a normal jungle main base that is surrounded by temple Example: (3)Longinus, only difference is that in the choke where your "ramp" is you are going to have a ridge, not a ramp Example: you are going to have a small ridge version, like in the map (2)Heartbreakridge.
Capish so far ? | JungleTerrain | | | Confusing mains, just make them either lowground or highground.
It seems that the map would be split too easily, with each player securing the 4 bases pretty easily(nat[obviously], 3rd gas, minonly) | sWaGu | | | the mains i saw them somewhere on a ash map. | XeLious | | | This post is not displayed due to its content | Nightmarjoo | | | The nat's kinda yucky. |
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