| Back to "final" maps. Show all maps. Last update for (2)Hellgate : 2007, 06, 13 10:32
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 378 | (2)Hellgate | 128*128 | [7x]SpitFire | 2.1 | final | | The map has been rated 9 times and got a total of 19 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
panschk | | | 1) Good to see you post your maps here;)
2) Imo there should be more battle-zone in the middle. Look at GMCS (link at top of comment list, DON'T click on the GMCS elements, they are no actual links)
3) Move the natural a bit closer to the mainbase and the mainbase choke, making it easier to defend both expansion and mainbase (zvt)
This map is quite interesting, opening it up (weakening terran, who has good chances due to the cliff at the mainbase anyway) would improve it imo. | Listoric | | | I like the look of the map, but the siegable main minerals may be a "pain in the ass".
It's theoretically intersting, but if a Terran gets up there, the game may be over, the cliff is too big to defend it against a Tankdrop, and then your main eco line is under fire. I would't like that ingame, so you might change it somehow.
And another small thing, the ramps up to that cliff are a bit unbalanced. I edited it into the gmcs. | Starparty | | | and the minerals in the center may disrupt pathing. They are not really nessecary | Daleadil | | | First thoughts... This map is imba for terran. | panschk | | | yeah it is, the way it is now, opening up the middle should help a lot though. | Deathman101 | | | Hmmm...this may LOOK better in twilight/ice. Could call it Twigate or Icegate modified by Deathman101 | Excalibur | | | And you could also leave old old old maps alone? | flothefreak | | | nah, but at least stick to old maps of ppl still active here. |
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