| Back to "beta" maps. Show all maps. Last update for (4)Desolation : 2009, 05, 07 09:12
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 3632 | (4)Desolation | 128*128 | | 2.2 | beta | ground | The map has been rated 25 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
sWaGu | | | friend asked me to post this. i tried it and there are little path issues but other than that i think its good. | MorroW | | | u should edit 12 6 9 3 expoes so u cant expo in behind expo before u mine out the primary one, how it is now is just kinda messed up
so if u do as i say u got more of a logical concept modified by MorroW | MorroW | | | u should really balance out the wallins at this map (in the main)
u will also have to rotate the natural minerals so they face against the edge so mutas have a chanse of harassment
u should fix all tank holes and such things
better deco and some unbuildable terrain is needed too
u gotta remove the geyser from the what-should-be-a-min-only outside the natural
add a mineral in the main base and remove 2 minerals in the what-will-become-a-min-only-if-u-want-the-map-to-become-good
move teals start location 2 hex down
move purples start location 3 hex down
not a horrible map. just horrible at the moment ;) modified by MorroW | sWaGu | | | ill tell him. at least someone commented | MorroW | | | haha majority of ppls comments doesnt really impact the balance in the maps so u should be happy that one did ^.^ | Nightmarjoo | | | woah this map is a mess :O | sWaGu | | | "can you tell me what the mess is besides what Morrow said?" said my friend |
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