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Last update for (2)TheCrossroadsOfChoice : 2008, 12, 26 08:57
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3431 (2)TheCrossroadsOfChoice otherTwos1.9finalground

The map has been rated 10 times and got a total of 19 points
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Comments:   GMCS (0 elements)


LasTCursE
found it in intothemap..
can someone fix the picture becouse i'm too lazy :(
Bong
djddjd duddjfmf ahtgkrpTdj bb
TwoS
Well, I don't know LasTCursE comments.
Personally, I like this bridge the map.

By the way, who did it to upload? ^_^

Bong said, i don't speak english.
and to Bong,
ÀüÇô ¸ð¸£°ÚÀ¸¸é ±¸±Û¹ø¿ª°°Àº ¹ø¿ª±â¸¦ ÀÌ¿ëÇØ º¸¼¼¿ä. Àúµµ ¹®¸ÆµîÀ» ÀÌ¿ëÇؼ­±îÁö Çؼ®ÀÌ ¾ÈµÇ¸é ÇÏ´Â ÃÖÈÄÀÇ ¼ö´Ü... ¸ð¸£´Â ³¹¸»Àº ÀúÇÑÅ× ¾î´ÀÁ¤µµ ¹°¾îº¸½Ã¸é ´äÇص帱°Ô¿ä. :)
ProTosS4EveR
twos you mean youlike the bridge in blues main?
its as useless as my ruins to water transition in venezia. no purpose for gameplay = useless
mainnat setup = katrina
spinesheath
It probably was uploaded by Lastcurse.
TwoS
ProTosS4EveR. this place just decoration. It does not matter.(play)
I said, are the bridge to the center bridges.
LasTCursE
yep i upload it :)
TwoS
a-ha.thanks. I was surprised, because I'm already trying to upload.
Nightmarjoo
Who is censoring bong's comment? His post is korean, except he didn't switch to korean keyboard, so he typed the english letters you press to type korean instead.

I like the map a lot. It seems to have good flow. Why not make the back bases the mains though? You could make the nat cliffable instead, or could just have cliffable mains, that would be interesting.
I think if you keep the starting locations in the front base, you should make the choke smaller, because otherwise I think the players are too strategically limited because of the large choke size, and I think the short main2main distances also only emphasizes the issues a large main choke create.
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