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Last update for (4)Knihgt of Cydonia1.2 : 2008, 12, 25 03:54
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3394 (4)Knihgt of Cydonia1.2 128*128Twos0.1finalground

The map has been rated 43 times and got a total of 5 points
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Comments:   GMCS (0 elements)


TwoS
Click

:)
modified by TwoS
LasTCursE
famat maps are soo cool ;]

modified by LasTCursE
NastyMarine
motion seconded
MorroW
could have been alot better custom tiles for unbuildable

why did u choose to make reds min line different?

its spelled "knight" no? :P

i dont think zerg players that likes the muta harass will like this map so much :P

very good execution

seems to be interesting overall imo

gj v cool map

this song is v nice ^^
i think the map name fits pretty good cuse of night and castle touch ^^
modified by MorroW
TwoS
The reason is unbuildable tile knew one thing is player easy to view.

Red min line was a mistake. ^^

Guillotine = This is the background of the French Revolution.
Knight of cydonia = This is the background of knight of cydonia's Revolution.

this map idea is Guillotine. and name idea is muse's song :)


modified by TwoS
SynDrome
Reminds me of Othello.
Testbug
reminds me of:
http://www.panschk.de/mappage/comments.php?mapid=3307

http://www.panschk.de/mappage/comments.php?mapid=3345

http://www.panschk.de/mappage/comments.php?mapid=2167

http://www.panschk.de/mappage/update.jpg

and

http://www.panschk.de/mappage/comments.php?mapid=398
SiaBBo
Looks pretty normal and hard for zerg. No mutaharras and hard 3rd gas. You can make easy drop there and zerg never go mutas so you can't take 3rd gas. :D Mutas is big mistake in this map.

I think it is pretty boring, at least it looks boring.
Nightmarjoo
I'm actually inclined to agree with Siabbo.
TwoS
Fixed v1.1
main min lines moved(easier mitaharras, same gather speed, and Main->nat same distance).
main min 9M+1G -> 8M+1M(300)+1G.
main entrance was small.(but entrance close 1S1B)
main post in the neutral flag.(The first scv, probe, and drone solve the problem of the location)


Reference

modified by TwoS
LasTCursE
nice idea with the flags
modified by LasTCursE
ProTosS4EveR
forthepic map?
SiaBBo
Still 3rd gas is too hard and you can only mutaharras main. Not really natural.
MorroW
this flag thing works in melee settings too. this is just amazing!!!!
i hope they update all iccup maps with thiis so we can have this game even more balanced <3
MorroW
http://www.gosugamers.net/starcraft/thread/331372
Manbearpig
cool flag thingie how long do the flags effect where units spawn like the whole game? and if they work on melee a well that is very kick ass
TwoS
My mistake T.T

Flag 2starting remain in the rest.
This is possible only 2players map.

I was replaced by neutral Floor gun trab.

Because, Floor gun trab Cloaked status of the zerg or protoss so you can get a great benefit, hp is only 50 and (armor 0) is easy to destroy.
And this was a decision of the unit, all the large size of the unit.(psionic storm damage of applying, and apply the mind control(This may be able to stop the expansion of the other hahaha ..))
However, just stay the same and the rest of the starting 2, it can be to destroy bulidable. (Zerg, the gas does not destroy the man could gather.)
modified by TwoS
SiaBBo
That suck.
ProTosS4EveR
none will mindcontrol a such unit -.-
Manbearpig
i think just keeping it simple with the flags was a better idea
TwoS
flag is a relative issue and want to see the sight.
SynDrome
whats with all this flag issue? I dont understand
TwoS
When you play 2players (human player) that leaves the rest of the 2starting the flag. However, the one moment that you are dealing with this flag with the flag of your sight scv or probe or drone is shown to a relative. In addition, you can not destroy the flag in the game are the side effects. And the problem is always impossible to expand the plot.
SynDrome
When you play 2players (human player) that leaves the rest of the 2starting the flag.

Gramatical error, I didnt understand.
Nightmarjoo
I think he's saying that the flag thing is always there, and if someone spawns there it deletes the flag thing but pushes the workers properly, but if someone doesn't spawn, the flag thing is still there and you can't destroy it, making the base unuseable essentially. I might be wrong though, haven't tested or anything.
TwoS
I was Koreans do not speak English well.T.T Nightmarjoo of the word is correct.
TwoS
fixed 1.2
easier 3rd gas.
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