| Back to "beta" maps. Show all maps. Last update for (2) Lime Light V1.1 : 2008, 10, 26 00:42
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 3303 | (2) Lime Light V1.1 | 128*128 | 3.mZ)Plague | 2.6 | beta | ground | The map has been rated 21 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
3.mZ)Plague | | | ok this is an edited verson of old lime light. I played 1 of my buddies on this and he sugjested a few things to help it so here it is. The Briges should be bigger. all the space in the corners need to be used. the gas of nat is messing with ramp of main push that back. An over terran map need to fix it so its more ballanced cause of middle expo to tankable. So i fixed that from the image bellow.
| 3.mZ)Plague | | | so basicaly what do you guys think was it an improvment? how more can i improve it is it good or bad? any feedback would be good | SiaBBo | | | -Mains look weird.
-Natural is way too open. And you can't make missile turrets behind minerals and you can drop there.
-Expos are bad. Just set tanks to bridge and you get ur main's minerals, natural's min only's and gas expo's. Same with pvz so it's bad. Okay there is that little ramp but you should make it bigger. And it's ugly right now anyway.
-
|
| Replays
Upload replay for this map |
Add your comment:
Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
| |