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Last update for (4)Ridge2Ridge2.1 : 2017, 08, 25 08:50
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3265 (4)Ridge2Ridge2.1 128*128NastyMarine2.1leagueground

The map has been rated 9 times and got a total of 19 points
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You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (4 elements)


NastyMarine
Enjoy.
NastyMarine
Map took 4 hrs

No deco yet.
modified by NastyMarine
illisid
awesome ive always wanted to see something like this. but it looks like a pain to defend...
Crackling
nice
JungleTerrain
awesome map, i love the awkward nat setup
Nightmarjoo
Show me the money
NastyMarine
ty
NastyMarine
rating ownage :o
NastyMarine
First replay uploaded. Its supposed to be a TvP not PvP :p
boongee
It looks like some of the main entrances might be a pain in the ass to deal with because they're so tight. top-left especially
MorroW
very nice map gj :)

personally i would widen the main ramp and put 1 mineral block that can be mined off for a more comfortable late game with all units pumping etc

you will need more space behind nats if ur going to use high ground behind, compare blue storm 1.1 and 1.2

should change mineral formations in main, horizontal formations mines slower and r more uncomfortable, u can inspire ur self from dread core

move the main ramps alittle more into the middle instead of out of the edge. will creat easier building design and units will have easier time pathing it

there r jungle misstiles at 6 o clock

i would decorate this map asap

i think it would be needed if players could do 2-4 turrets at the third expansion ramps

remove some of the high dirt that is closest to blues mineral formation with XY mirror ofc.

also take off some high dirt from behind teals main

there are tank holes behind the natural

NOTW: PLEASE ASK IF U DONT UNDERSTAND INSTEAD OF JUST IGNORE MY BACKUP
SiaBBo
This map have some problems.

1. Mains. They are too small and it will be a problem in PvT. Terran can't really defend goon rush. I'm pretty sure of that.

2. Naturals. You can drop behind it. Block those holes. (Morrow already said.)

I think terran have some serious problems on this map. And I think mutas are very powerful too.


modified by SiaBBo
NastyMarine
"personally i would widen the main ramp and put 1 mineral block that can be mined off for a more comfortable late game with all units pumping etc"

I was considering that. But I think that can hurt Terran way too much TvP early game.

MorroW
no, you have a mineral field so it doesnt matter AT ALL
Nightmarjoo
No, I mean the map doesn't have enough resources.
MorroW
lol :) 1 extra mineral at cliff u dont need to cheat
Freakling
Funny idea, bad execution. You should redo this concept with an overall more thought out terrain layout. With better used space there should also be room for another expo.
Nightmarjoo
Huh, I thought it was good execution of a bad idea personally.
NastyMarine
Cant please 'em all
MorroW
fix what i said nasty ;P
Freakling
By "bad execution" I did meant layoutwise, not esthetically. And I said funny idea (meaning all those narrow ridges) not actually good. I am not sure about that...
modified by Freakling
Nightmarjoo
Yes because I definitely said I was talking about the visuals of the map -.-
NastyMarine
Finished decoration.

Terran modifications to main bases (specifically 11 o'clock's)
NastyMarine
Updates:

- Enlarged the main ramp.

- Added a mineral block. Amount = 24

- Added more space to the 12, 3, 6, and 9 o'clock expos.

- minor terrain modifications
modified by NastyMarine
Excalibur
GMCS. I know you might've already thought of it but whatever.
Testbug
i agree
Nightmarjoo
SW/NE main seems bigger than SE/NW main, but their nat is bigger than SE/NW nat. I don't like this =/
NastyMarine
rofl none of the nats are bigger than the other. check it out.

min onlies would crowd the map.
Testbug
yeah, SE and NW mains are not good shaped, you can make you buildings very well at NW and SE, and its nats feels smaller.

where is the safe 3rd gas? :(
not even a main is a 3rd safe gas :P
NastyMarine
here nubs:


modified by Nightmarjoo
modified by starparty
NastyMarine
look at the sunken colonies at both nats. notice they are not the XY coordinates that are mirrored. They look pretty accurate in terms of space no????

AND the mains have small differences in terms of space. the only major differences between the XY mirrors is that the entrances are shaped differently.

Tell me different and I quit mapping asap.

And its very obvious that its possible to rearrange factories etc in different locations.
ProTosS4EveR
remove highground in the main close to the edge of the map, so there is more space
Nightmarjoo
should measure in pylons, since they are equally tall/high

I'll do it myself when I have time if you won't.
LML
This post is not displayed due to its content
NastyMarine
This post is not displayed due to its content
MorroW
i made an update thats with small fixes around the map. should be played alittle bit more comfortable
http://rapidshare.com/files/170494601/_4_Ridge2Ridge2.0_n_.scm.html
Nightmarjoo
What all did you change besides removing one of blue's minerals? And I think the nat in your version could be a little less awkward (among other things).
Testbug
don't you see?
mains formations, mains gass, nats formations, 3rd gass formations, mains ramps, etc.
MorroW
testbug knows how this works ;)
SpoR
T>P, T probably > Z too.
Nightmarjoo
I expect p>t and balanced pvz and tvz actually :O

I think reaver/sair is a good idea pvz on this map.
Mech tvz should be particularly strong I'd think, but in standard play I'd think it'd be balanced.
Sky.Shifting)P
look like really hard to defend he expoes agaisnt tanks
modified by Sky.Shifting)P
Nightmarjoo
I hope you don't mind Nasty, I edited Morrow's version of the map, and uploaded it here. Added two replays also.
Nightmarjoo
Added doodads by the ramps so terran can wall the lowground off with 2depot1rax.
Nightmarjoo
New iccup map.
nastymarine
I've been reading a lot of comments on maps lately since the remastered version released and ti gives me good feelings of nostalgia. I'm embarrassed however at how hard headed I was with some suggestions from some of the members with the maps I published. I enjoyed very much the community we all helped build and maintain. Hopefully some of the older members are still kicking around somewhere here!
JungleTerrain
Hi Nasty! Long time no see, great to hear from you.

Yeah, you aren't the only one to come around and post here and on Teamliquid. I've seen Nmjoo, Starparty, old school spor has been around too lol and of course freakling and I have been here.

Maybe you should make a map for nostalgia's sake :P

And have you been playing SCR?
modified by JungleTerrain
NastyMarine
I've replayed most of the campaign here and there but haven't played online yet


  
10
Replays


--tan90 vs NastyMarine(1on1, 1.15)
--osr-altar vs nastymarine(1on1, 1.15)
--osr-altar vs pleaselosekyjo(1on1, 1.15)
--usp-np- vs squeak[s.joy](1on1, 1.15)
--usp-np- vs squeak[s.joy](1on1, 1.15)
--Kah.002 vs lukewarm(1on1, 1.16)
--Kah.002 vs lukewarm(1on1, 1.16)

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