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Last update for (4)Seawall1.3 : 2008, 09, 13 22:14
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3233 (4)Seawall1.3 128*128Capn Awesom2.0betaground

The map has been rated 27 times and got a total of 55 points
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Comments:   GMCS (5 elements)


Capn Awesom
New map ive been workin on for a while now, inspired by andromeda. Beta/experimental because of the choke at the main. Small min blocks=16. Still not much deco, will add later.
Suggestions and comments welcome as always!!
Nightmarjoo
Pathing...
Capn Awesom
I tested it twice, it takes the peons like two seconds to figure out how to get out; But i should probably test more...
JungleTerrain
have u tried getting your tanks out of your main when you have like 20 scvs mining at the nat?

it is just a pain that players don't want to go through especially if it doesn't need to be there.
by the way, i am talking about the natural setup.

The rest of the map looks a little bit like andromeda but much tighter. It looks to me like the natural is very hard to defend from harrass.

Imagine Mutalisk Harrass on that natural :O
imo it would be a pain
anotak
and it's tankable from two sides which would be a major pain
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