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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 3233 | (4)Seawall1.3 | 128*128 | Capn Awesom | 2.0 | beta | ground | The map has been rated 27 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Capn Awesom | | | New map ive been workin on for a while now, inspired by andromeda. Beta/experimental because of the choke at the main. Small min blocks=16. Still not much deco, will add later.
Suggestions and comments welcome as always!! | Nightmarjoo | | | Pathing... | Capn Awesom | | | I tested it twice, it takes the peons like two seconds to figure out how to get out; But i should probably test more... | JungleTerrain | | | have u tried getting your tanks out of your main when you have like 20 scvs mining at the nat?
it is just a pain that players don't want to go through especially if it doesn't need to be there.
by the way, i am talking about the natural setup.
The rest of the map looks a little bit like andromeda but much tighter. It looks to me like the natural is very hard to defend from harrass.
Imagine Mutalisk Harrass on that natural :O
imo it would be a pain | anotak | | | and it's tankable from two sides which would be a major pain |
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