djdolber | | |
actually, this map might be more interesting without the neutral... comments ? |
djdolber | | |
Thinking about how to open up the middle part more... maybe adding another wide outer ramp where the undroppable highground is right now.. the middle feels kinda off... |
djdolber | | |
Lol... one serious issue.. the gasexpo is closer to the longdistance gas than the main command center... result is when you expo, your long distance gas will walk all the way around... baaaad |
djdolber | | |
So the gas expo will be moved out more to the side... |
anotak | | |
well i suppose balance wasn't an issue when making this map but z will probably suck here |
spinesheath | | |
Wtf, why does everyone try to spice up their mappics -.-
Plain SCMD2 or Rexplorer pics ftw! |
spinesheath | | |
By the way, I would definately expand if I want gas. With my opponent being on a min only army it should be no problem. Well, of course a 2 gate mass zeal toss will pretty much block a z expand for a LOOONG time. |
SiaBBo | | |
Fix gas issue. |
djdolber | | |
Actually, ive been tweaking this map to make it a normal map instead of this gas-thing... looks pretty cool, opened up two routes on the side and made the expos better... will post once its a bit tweaked and polished |
SiaBBo | | |
I liked that other version more. |
djdolber | | |
the one you said sucked ? :) so this is beyond suck i take it... lol |
SiaBBo | | |
Yeah, that was still better. This super suck then, right? |
djdolber | | |
like, worst map evver material... |
djdolber | | |
i found that the main is to small and narrow as a regular map... have to clear up some space as well... |
Crackling | | |
djdolber i'd recommend you to stop working on this and first try something standart to get more expirience and understanding of both mapping/playing. THAN you can try somethings crazy :D |
djdolber | | |
true that... and thats what i will do.. |
djdolber | | |
A question... is it possible to do rotational symmetry with the mirrortool ? and mirroring over the diagonal to acheive maps like python... |
neobowman | | |
Impossible. If it were possible, I would be overjoyed. |
djdolber | | |
It shouldnt be that hard to add.. |
spinesheath | | |
Well, to me "Mirror X-Y" seems to be quite rotational. Of course it "only" does the 180° rotation, but anything else actually IS hard to do (because of the isometrical shape of the terrain). |
djdolber | | |
But adding a mirrorfuncion for rotational symmetry in scmdraft wouldnt be hard, i could probably do it if i saw the code, i will attempt to featurerequest it... |
neobowman | | |
You have to realize that one isometric grid of high ground's width is greater than it's height. |
djdolber | | |
I know but that is not really the point, it could still be done.. My point is, the only thing that really is mirrored is the mouse movement.. The rest is handled the same way normal drawing is done.. So it should be just as easy to add as the current mirrorfunction.
|
spinesheath | | |
Again, there IS rotational mirroring.
It definately should be enough for your needs. The little bit of work that a more advanced mirror tool could do for you on top of what the current one does isn't really worth mentioning. |
djdolber | | |
true, it is rotational |