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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 3133 | (3)Dream-arena 2.0 | 128*128 | Siriam | 2.4 | experimental | ground | The map has been rated 8 times and got a total of 19 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
SiaBBo | | | Huge mains. | Siriam | | | its huge? i think its smal. | MorroW | | | middle too small, mains too big, main to nat distance too long, too easy to defend expoes | spinesheath | | | Do not use these ramps in melee maps. They have the wrong attributes like size and height level.
If you are using custom terrain, use good blends. Even with all those very weird looking tree sprites (trees don't prefer to grow on cliff edges, you know?) there still is lots of blockiness. Those low dirt to low dirt cliffs block your sight range in a weird way.
All in all, this is absolutely unsuitable terrain for a melee map. | Siriam | | | i think the stairs and ramps not problem only the 2high-ground. but its only "painting" ist normal high ground. | SiaBBo | | | Tight. | Siriam | | | where? | SiaBBo | | | Everywhere. | spinesheath | | | Yes the ramps ARE a problem. They form chokes of different widths and lengths. White's (wtf, why not P1-3? It doesn't matter in melee anyways...) choke can be blocked easily with 2 zealots, while the others need at least 3. White's choke is much longer than the other's, which leads to different properties in defense/offense. | Siriam | | | with terran i only lost:) | SiaBBo | | | I watched tvp. U just played bad. ;) | Siriam | | | yes its true:D | jeb | | | I think this map is beatiful :) | SiaBBo | | | But not playable :) | Siriam | | | thx jeb it was the target:) | Siriam | | | bigger ramps. |
| Replays
--siriam vs fless[vt](1on1, 1.15) --cereb[uuc] vs siriam(1on1, 1.15) --cereb[uuc] vs siriam(1on1, 1.15)
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