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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 3006 | (4)Legato Linear | 128*128 | jamssi | 2.3 | beta | ground | The map has been rated 24 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
jamssi | | | My first ice map what I uploaded here. | Lancet | | | Well, it is an interesting placement of the bases but one big problem I see is that the nat area of one base, say green, is right next to the border of another base, blue. If green is terran against say toss, he can set a row of tanks right next to his opponent's base and with a shuttle/wraith or comsat to spot lay waste to the section of the base close to the edge and then drop next to the rim and advance further. In any case green will go in that direction to get it's third gas anyway.
I have not checked but I get the impression that when those central minonlies are mined units going from one nat to another may cross the worker lines. | Nightmarjoo | | | mains are too large, shrink the mains and allow the middle to have more room.
This is basically, the epitome of standard maps, except that the islands have some pathing issues with that min wall. | MorroW | | | fees like a worse verison of the bringer
but yes shrink the main sizes :) modified by MorroW | SiaBBo | | | There are doodads where you cant build -_-
Remove bridge too. ;/ |
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