Nureru | | |
My latest map. The idea seemed a lot better in my head than it did in practice. Some pathing issues that aren't a big deal if you're not just amoving from base to base, but it can be kind of obnoxious if you aren't very particular about your move commands.
Widely untested. Comments welcome. And the map name is pronounced "minus human". That's not just a random dash. |
neobowman | | |
Looks like you can tank three expos from behind the two mineral walls 0_o |
Rye | | |
Perfect insanity. |
MorroW | | |
cant build scanner at whites nat |
Nureru | | |
Don't have time to update the picture right now but fixed the scanner issue at white's nat. |
Nightmarjoo | | |
pathing |
MorroW | | |
i think middle would do better of un-buildable |
Lancet | | |
Imaginative but yeah, pathing big time. Also what if toss slides a probe across the mineral blocks and builds photon cannons behind the nat's mineral line against zerg? |
MorroW | | |
then zerg says
fucking imba map
and leaves the game
then protoss saves replay
to show his friends |
Nureru | | |
Changed a few things around.
Middle is now unbuildable.
Ramps extending from highground expos are larger.
More ramps are added, one by the nat and one leading behind the nat and min only. That fixed almost all the pathing issues, and the only time you're going to encounter any issues now really is if you're trying to run from your main to behind your base. I think it's a lot better this way. |
MorroW | | |
rotical imbalances, only playable 2v2 |