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Last update for (4)Huli jing : 2009, 08, 14 07:36
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2824 (4)Huli jing 128*1285kB2.1betaground

The map has been rated 9 times and got a total of 19 points
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Comments:   GMCS (0 elements)


5kB
I canīt take a picture, please download map and comment.
ptar
Uploaded picture for you :)
NastyMarine
I've seen this map before a few months ago.
MorroW
terran got very easy taking all "his" expands vs protoss
Rye
Tanks > all.
Crackling
chuck norris > tanks
EasYLosS
This looks really good. I can't say how it plays, since it seems very easy to secure expansion after expansion. But it does look very interesting and put together very well.
5kB
Edited.
ProTosS4EveR
This post is not displayed due to its content
SiaBBo
Z>P. No chokes on natural. Can't make so good that fast cannons and nexus.

P>T No chokes.

And I don't know what to say about TvZ. It is maybe hard to defend with zerg. Nah, I think TvZ is balanced.
Lancet
Map looks flashy but there is a great concentration of resources within the nat area (access to third gas is relatively easy) so I don't know how much of a turtle fest this will be. The nat however is wide open plus it has the side access from high ground so terran may suffer here. The actual nat seems to be a bit removed from the main's ramp and I don't know whether it is near enough to provide adequate defense with sunkens for zerg.
Testbug
shakras?? :o
5kB
I delete ramps from the exps.
Alter.Ego
Gas at 1' NAT is weird, protoss probes get stuck between it and the and minerals after the assimilator is built.
Haven't checked other locations, but its possible they have the same problem. I think i've seen something similiar on ICCup Shine?
cWn)iQ.Superi0r
just a well made map
MorroW
4rax > 2or3hatch spire, too wide outside expansion marine can surround sunkens really easy
Nightmarjoo
For the island at 6, you have to remove two mineral blocks to land a cc/make a nexus/hatch, whereas at all the others you can just remove one block.

The nats are just bad.

Otherwise the map is ok, the islands imo have too many minerals for being so (relatively) defensible as well as being so near to the players, and being so numerous. Visually the map could be better, there are a lot of straight lines and somewhat of a linear feel to the decoration and physical characteristics/structure, and I personally am not a fan of the acne decoration.

Oh, and I'm sure you could do something more with the middle =/
SiaBBo
What is "acne decoration?" ^^
iV-ViRaL
Just my opinion but I think he is refering to the Polka Dot Terrain---


Dotted terrain, Example: The grass dots on the high ground?
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