ptar | | |
Another 96x96 map. :) I will edit the ramp at 12 o'clock a lil bit more. I just wanted to upload this map today. Pls give some helpful comments and suggestions. |
flothefreak | | |
i like it a lot. good aestethics as well. only PvZ could become a problem as there is no good 2nd exp for protoss |
LML | | |
even the 1st is hard since the Z can atk with alot of hydralisks from an open side;o
also the nat's gas seems easy to attackable by tanks (maybe as on gaia, on 7, 12 and 1) modified by LML |
NastyMarine | | |
very cool man i love it |
ptar | | |
Added some doodads in the mains and redone the ramp.
Looks better ingame now :)
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uC.MorroW | | |
u gonna remove the tank holes?
this map looks very good gj
i think its t>p map |
ptar | | |
I already tried to remove the tank holes. You can't hit the mining workers from there. I'll try to remove them completly.
PS: I can't remove all tankspots, but as i said before you cannot hit any worker. So, is it still a big problem ? modified by ptar |
Lancet | | |
Place the right doodads in those spots, that will block them. |
ptar | | |
Wich right doodads? They don't fit into the holes, i already tested it.
Update:
- Added a map description :)
- Added observer map
I gonna go now and test it the whole evening :) modified by ptar |
ptar | | |
Uploaded all good reps i gathered at one evening. I hope some of you will watch them. :)
modified by ptar |
Lancet | | |
ptar, in scmdraft2 you can go to the menu and do: options>doodads>allow illegal placement and then you can place doodads in places you would notmally not be able to.
You can also place a doodad and then cut and paste part of it into the space that you want. Just make sure you cannot place a tank on the doodad. For this go to the menu on the left and go units>terran>ground units and choose siege tank. If you can't place it on the doodad the doodad square will darken.
By using illegal doodads or cutting and pasting the "right" doodads you can fill all the holes. |
ptar | | |
I already switched it on and put some of those doodads in the map. But at some points they don't fit either. All unwalkable doodads are to big for those little holes.
€dit:
Added a text to the observer version modified by ptar |
ptar | | |
I'm still waiting for comments from Joel, Testbug and so on :)
Btw... Testing shows, that PvZ isn't that imba. Most time P wins. Just watch the replays as proof. modified by ptar |
ptar | | |
A new update:
-Added a mineral block to the main, cuz very much gamer said i should add 1 or 2
Sry for the first replays. They say "map by flothefreak" I only used the observer triggers from Frosty Fortress ^^ Changed it now into "map by ptar"
I got now many replays from this map. I'll upload the best. I'll upload the replays soon.
I also uploaded it at mapdori. modified by ptar modified by ptar |
LML | | |
wow man, 7minerals in main and 6 at nat is WAY too low. The same is on survivor and that map suxx only because of the fact with the too low minerals.
Protoss is expensive, we need alot of minerals;)
you know, the main+nat should have 16mineral fields and it would be balanced, most maps have it like that. |
Testbug | | |
micro map? it feels tight to me (low money maes it feel tight) why don't you wall the 6 o'clock expo with some neutral buildings' :P
nice map |
Testbug | | |
lol i though it was 7minerals in main |
ptar | | |
pls watch some of the replays. They show, that it isn't a micro map. It were normal games, like on every map. Of course players will use rushes, cuz the distance isn't that long. |
LML | | |
8mineral fields in main now, that's better. but make at least 1more at the nat;o
cuz 6mineral fields = 2nd nat (mins only) normaly, and not the normal nat;o
if you add that, I may play some game with u on it. ;)
modified by LML |
BiYon | | |
Hios, eVo.Roxas here, from the replays.
It's not the real incontrol in the replay above, it's a fake and I just saw that he used Oblivion hack vs me as well. Just so things are clear! ;D
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ptar | | |
Yeah, after i saw the replay myself, i knew it too. Just like the fucktard ToT)Montdragoon(. :(
How can i delete replays? If i cannot, could an Admin pls remove it?
modified by ptar |
ptar | | |
So, i changed the minerals again, cuz the added one belong to Player 1. Fixed this now, so don't be surprised if you see this in the replays :) |
LML | | |
if you could add one more to the nat now, it would be rly nice, and more balanced, also. =) |
Testbug | | |
why not a minonly @the snow (where you placed some nice trees) |
ptar | | |
Cuz it's 96x96. If i would add a min only there it'll be very near to the second gas expo. Also there are already so much minerals and expansions on this map. I already tried severeal times to add an mineral patch into the natural, but it doesn't realy fit xD. Gonna try it today again. |
Testbug | | |
nononooo look at paranoid android 96x96, you have the minonly right behind and a close close close multy, but the entrance is not that close.
you can do something like that :) |