| Back to "beta" maps. Show all maps. Last update for (2)Twigh : 2007, 11, 21 19:20
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 2640 | (2)Twigh | 128*96 | TkTkVrooM | 2.5 | beta | ground | The map has been rated 22 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
tktkvroom | | | thought i'd just throw something together | boongee | | | The naturals are interesting but the top could be a lot moreso. modified by boongee | lnept | | | experiences the same problem all maps setup like this do: the top will never get used, and if it actually does, that is because a player is going to win and has finally taken advantage. | Nightmarjoo | | | Remove some water along the side of the mains for more space. Remove the water behind the min onlys too and move them back (the ones in the middle).
The top expo is too in-the-way to be used =/ | FateD | | | It might just be me, but, isnt the nat n gas expo really too close to eachother? couldnt that favor z? | uC.MorroW | | | it might just be you yes :) | LML | | | they are rly, too close, together.
if you try to kill that expo, you won't ever be able to get out of there, again if the Z is smart. At least not alive;)
"Remove the water behind the min onlys too and move them back (the ones in the middle)."
so true, why did you put them that far infront, anyways? They will only block the way. modified by LML |
| Replays
Upload replay for this map |
Add your comment:
Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
| |