Nightmarjoo | | |
Looks hard to stop something coming on the side paths for lack of flank room. modified by Nightmarjoo |
NastyMarine | | |
NOTES:
Defiler Mounds blocking entrances to middle.
Zerg Colonies around map.
Misslie Turrets removed
12/6/3/9 - all mineral nodes modified to 500
Comments = Thanks
deco is not finished. modified by NastyMarine modified by NastyMarine |
NastyMarine | | |
12 6 9 3 expos are modified.
800 mins
2500 gas |
Excalibur | | |
Wow.
This looks really korean, but i mean it in a good way. (: |
Lancet | | |
Very clever concept although I share Nightmarjoo's concern over say a terran push down a side corridor in a vertical or horizontal matchup. Hey, Lings can get by the SE ultralisk cavern (not the others). |
PsychoTemplar | | |
Difficult for Zerg to fast expand, but not for Toss or Terran. Maybe this is better as a 2v2 map. |
uC.MorroW | | |
when i download it i see 2 mineral field on every chunk, its like everything is stacked with 2, is that true? |
NastyMarine | | |
fixed modified by NastyMarine |
LML | | |
zergmap omg... |
FateD | | |
I dont like it bc theres no way in hell u can flank :( |
Crackling | | |
unplayble in each matchup |
ptar | | |
I got an korean map, wich looks very similar to this one. But i think it's more balanced. :)
|
FateD | | |
what I think u could do to help, id open up alot more toward middle (like take out the cliff remains between ramp n defiler mound) and make the cliff bar opposed to the defiller mound of each base go close to expo n maybe make units have to go thru workers if u expoed there to go that side...
Idk if u get what i mean lol |
ProTosS4EveR | | |
Don't use the bright blue color!(NW) It is crappy color ingame |
NastyMarine | | |
fixed stacked gas /removed |
NastyMarine | | |
/another edit |
PsychoTemplar | | |
Nasty, game on it? |
NastyMarine | | |
good replay watch it
edit: I uploaded the wrong replay. Fixed it. modified by NastyMarine |
Lancet | | |
Great replay! Terran did not try to do what we have commented here, go down the side corridor towards toss's base. But then again he was on the defensive at the begining of the game after that early dragoon attack, but great comeback! What exactly could toss have done, go air? He had the lead. |
NastyMarine | | |
they actually played a BO5 or so. 2 pvz, 2 tvp, 1 zvt. |
Lancet | | |
Are the other replays any good? Can you upload them? I want to see a replay where a competent Terran tries to push down those side corridors. |
lnept | | |
2v2 map only....same problem as gaia except to a greater degree. |
NastyMarine | | |
just watch that replay. |
Testbug | | |
the defiler mounds are not really necesary, but without it: green and tan will be able to defen easyly with the ramp, but teal and blue will won't be that easy.
all that shit in the center sux, i would remove it. protoss buildings or terran constructions would look better.
this zerg staff doesn't make good enough creep.
the rep look tight, and defiler mound just create path issue. |
NastyMarine | | |
Removed zerg spire, both nydus canals and evolution chamber, and added an Overmind building for the theme.
Fixed defiler mound positioning so that small units cannot run past it. modified by NastyMarine |