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Last update for (4)Destination1.1 : 2007, 11, 17 10:51
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2631 (4)Destination1.1 128*128NastyMarine2.4betaground

The map has been rated 8 times and got a total of 19 points
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Comments:   GMCS (0 elements)


Nightmarjoo
Looks hard to stop something coming on the side paths for lack of flank room.
modified by Nightmarjoo
NastyMarine
NOTES:

Defiler Mounds blocking entrances to middle.

Zerg Colonies around map.

Misslie Turrets removed

12/6/3/9 - all mineral nodes modified to 500

Comments = Thanks

deco is not finished.
modified by NastyMarine
modified by NastyMarine
NastyMarine
12 6 9 3 expos are modified.

800 mins
2500 gas
Excalibur
Wow.
This looks really korean, but i mean it in a good way. (:
Lancet
Very clever concept although I share Nightmarjoo's concern over say a terran push down a side corridor in a vertical or horizontal matchup. Hey, Lings can get by the SE ultralisk cavern (not the others).
PsychoTemplar
Difficult for Zerg to fast expand, but not for Toss or Terran. Maybe this is better as a 2v2 map.
uC.MorroW
when i download it i see 2 mineral field on every chunk, its like everything is stacked with 2, is that true?
NastyMarine
fixed
modified by NastyMarine
LML
zergmap omg...
FateD
I dont like it bc theres no way in hell u can flank :(
Crackling
unplayble in each matchup
ptar
I got an korean map, wich looks very similar to this one. But i think it's more balanced. :)
FateD
what I think u could do to help, id open up alot more toward middle (like take out the cliff remains between ramp n defiler mound) and make the cliff bar opposed to the defiller mound of each base go close to expo n maybe make units have to go thru workers if u expoed there to go that side...

Idk if u get what i mean lol
ProTosS4EveR
Don't use the bright blue color!(NW) It is crappy color ingame
NastyMarine
fixed stacked gas /removed
NastyMarine
/another edit
PsychoTemplar
Nasty, game on it?
NastyMarine
good replay watch it

edit: I uploaded the wrong replay. Fixed it.
modified by NastyMarine
Lancet
Great replay! Terran did not try to do what we have commented here, go down the side corridor towards toss's base. But then again he was on the defensive at the begining of the game after that early dragoon attack, but great comeback! What exactly could toss have done, go air? He had the lead.
NastyMarine
they actually played a BO5 or so. 2 pvz, 2 tvp, 1 zvt.
Lancet
Are the other replays any good? Can you upload them? I want to see a replay where a competent Terran tries to push down those side corridors.
lnept
2v2 map only....same problem as gaia except to a greater degree.
NastyMarine
just watch that replay.
Testbug
the defiler mounds are not really necesary, but without it: green and tan will be able to defen easyly with the ramp, but teal and blue will won't be that easy.

all that shit in the center sux, i would remove it. protoss buildings or terran constructions would look better.

this zerg staff doesn't make good enough creep.
the rep look tight, and defiler mound just create path issue.
NastyMarine
Removed zerg spire, both nydus canals and evolution chamber, and added an Overmind building for the theme.

Fixed defiler mound positioning so that small units cannot run past it.
modified by NastyMarine
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--lastshadow vs Gopher(1on1, 1.15)

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