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Back to "experimental" maps.   Show all maps.
Last update for (2)Yelhessa1.1 : 2007, 09, 27 21:34
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2530 (2)Yelhessa1.1 128*128PsychoTemplar (AKA Chef@USWest)2.6experimental

The map has been rated 21 times and got a total of 55 points
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You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)


PsychoTemplar
As usual, decoration looks like crap in JPEG, but looks good in SCMDraft and in game.

All minerals are 500. Gas geysers at 6 and 12 are 2500 each.

IS THIS CREATIVE ENOUGH A LAYOUT FOR YOU STARPARTY :@!
Excalibur
I believe someone was saying on how the massive number of low mineral fields hurt Z as this was done on another map too.

Very nice though. I like.
PsychoTemplar
But did that one have TWO gas :D
Excalibur
:O
ProTosS4EveR
Main's mineral fiedls looks tankable and i really don't like thosess hills.
PsychoTemplar
I vote that in order to be allowed to rate a map you have to submit a replay ;P

Protoss, I'm not totally sure how useful that will be to a Terran, since it gets mined out pretty quick. I guess I could move it around so the minerals are on the edge of the natural cliff instead.

I've gotten a couple complaints about the hills now. Listen guys, I know they look like ugly diamonds on the minimap, but in game you're never even going to be able to see a 1/3rd of them at any one time. It really isn't bad in game =/
flothefreak
is there enough building space?
deco looks good.
the concept is like a weaker version of my TicketToHeaven, i like it. hope you get it balanced and (more important) only little macro-ish (as you get ressources so DAMN fast)
PsychoTemplar
This post is not displayed due to its content
PsychoTemplar
There's probably enough for at least 10 gates, well placed. You have a good point though. Too be honest for noob gamers like me it's probably going to be more about just expanding before I run out of monies :D

PS: I've never seen your TicketToHeaven (it's not even in the Database), but the idea was mostly born out of that new pro map which gives you like 20 minerals in main (after you mine out 4 250 patches).

I accidentally invisibled my comment =/ page was still loading a menu and everything shifted left.
modified by PsychoTemplar
flothefreak
http://www.panschk.de/mappage/comments.php?mapid=1212
PsychoTemplar
Played on the map. There's actually room for way more than ten gates, and that's not even using the space to the side of the nexus, or very carefully positioning. Minerals in main get mined out scarily quickly.
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--Chef vs Chill(1on1, 1.15)
--Chef vs Chill(1on1, 1.15)
--Chef vs Chill(1on1, 1.15)

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