| Back to "final" maps. Show all maps. Last update for (2)Street Spirit : 2017, 07, 20 23:55
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 2473 | (2)Street Spirit | 128*128 | SauruS | 2.6 | final | | The map has been rated 21 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
spinesheath | | | Dahlia! Nah, just from the design of the middle and the main bases, it looks similar to Dahlia.
Seems solid, but macroish. The highground on 6/12 is only valuable if there is a terran in the matchup (sieging the blocked gas exp). Imo you should rethink the expo layout so that the highground gets more valueable. | ProTosS4EveR | | | GAS ISSUE!!!! T_T
You should make better decoration, all your maps have a "LML" decoration ( Nothing against you LML! :P ) | boongee | | | Playable, but really boring | Lancet | | | I like it, the asymetric exit ramps are a very nice touch that forces diagonal play. However, I am concerned that the nat may be too open for say terran to defend. The gas of the east main will mine slower, place it on top. | Boregard | | | This post is not displayed due to its content |
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