| Back to "final" maps. Show all maps. Last update for (2)Chamomile : 2007, 08, 20 14:24
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 2430 | (2)Chamomile | 128*128 | YANG.. | 2.4 | final | | The map has been rated 8 times and got a total of 19 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
ProTosS4EveR | | | It is a bad idea to make some buildable crags in the middle of unbuildable crags, it is hard to see which square is buildable and which is. | Testbug | | | don't know what is ProTosS4EveR talking about, 12 and 6 are normal crags they are unbuildable only on the center. maybe what you had to comment is the TOTALLY BUILDABLE NW AND SE CRAGS!!!
wowowowow!!!!!!!!!! | Nureru | | | I'm not at all certain why you didn't decide to make this a four player map. | flothefreak | | | do workers mine normally, or do they get confused? | BestTarsier | | | The mineral lines have a space between them which would enable easy tank drops. And the natural expansions are way too far away frmo the mains. You should make it a 4 player map and change 12 and 6 o clock expos to natural expansion for each of the bases. | ProTosS4EveR | | | I love the middle. As BestTarsier said it, this map should be for 4 players. |
| Replays
Upload replay for this map |
Add your comment:
Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
| |