You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
LML | | | I've used the concept of hiding geysir here. I couldnt make it work, with staking it with mineral field, so I just made it behind. The value of the block is 80. | ProTosS4EveR | | | It is very interesting. ^^ | RaDiX | | | It isn't new, the map itself isn't ur worst, but still I don't like it at all... Ugly mineral formations, deco should be a lot better (I can see 0 doodads). Map should be playable.. | LML | | | well, there is no deco done yet radix ;)
I will add it, when I am sure that I wont change the terrain in any way, anymore. | LML | | | And I've learned from my other map, to make from start on, a bigger middle, nothing too tight. I rly tried to do that here, and I think, I've got it rly good, in that part. | RaDiX | | | might be, but with mirror tool you should do better than this ... | Testbug | | | look like workers from the SE natural can get stacked behind the 1500 mineral field when exiting the extractor/asimilator/refinery? | LML | | | didn test it, but I will, soon. | LML | | | the ways a more open now, so its a bit easier get out of a contain! |
| Replays
Upload replay for this map |