flothefreak | | |
hm, i may pimp this. |
Nightmarjoo | | |
Ok I edited Ptar's edit of Deathman's map. What I changed from Ptar's version:
Took out the path at the very top.
Opened up the middle, and in the process removed two expos.
Replaced the removed expos with 6 block mineral onlys, I felt there was too much easy gas otherwise.
Made the inbase mineral onlys easily cliffable.
Shifted main formation and forced players to have to use 4 workers for optimum mining.
I just realized that I can kill the cliff behind my new mineral onlys, I think I will do that now.
There is now TONS of building room. |
NastyMarine | | |
the lower half is great. But idk why but i really miss the 12 oclock passage alot. I think it adds to the gameplay alot. |
Nightmarjoo | | |
I left some of the cliff, but removed some so it wasn't so close to the bridge. I was somewhat afraid of zergs trying this azalea style, which hopefully now would be suicide. |
ptar | | |
Great, this map is getting a BWMN project. Maybe reveal the upper path and block it with some neutral buildings? Whats the password, if i am allowed to ask? Cuz i wanna change the mains. We gonna make this map perfect.
PS: You destroyed the perfect symmetry ^^ modified by ptar |
Deathman101 | | |
HAHAHAHA! I like it now but yes 12 o' clock was a good thing. |
Nightmarjoo | | |
Ptar if you like this version then dl it edit it and edit your copy I don't want to give away the password lol.
The problem with having the top path is that the main/nat becomes very insecure whilst it is very secure now, with it being secure space is no issue; ie you have plenty of space.
Blocking it with a neutral is like taking the map and fucking it in the ear until its brain in pieces fall from its nose. You'd rape it with bad pathing :(
Not all concepts are redeemable, sometimes you have to take what you can get. |
ptar | | |
I didn't tought about pathing. Sry. If every mapper uploads the same map with only one or two changes then the database will grow fast. Of course i understand why you want to keep the password.
modified by ptar |
Deathman101 | | |
Hmmm...I knew that someone could easily tank the first expansion however it is easy to control that location :) |
Deathman101 | | |
If I had learned proper decorating I coulda done that...however the bottom removed the "Manta's" head. |
ptar | | |
I didn't recognized that it was a head : |
Deathman101 | | |
lol. Thats why I called it manta. The spirals were eyes. |
Nightmarjoo | | |
Once all of us agree on an actual final version I'd be happy to delete the other edits if everyone is fine with it :) Until then the database can suffer with 3 versions. |
Deathman101 | | |
I'm fine with my v being deleted. Its just there ARE some imbalances which I will point out in the GMCS |
ptar | | |
I also agree. Only uploaded it, so deathman can see how it looks when it is decorated. |
Deathman101 | | |
I never decorated Manta before because I hadnt discovered the wonderful new SCMDraft2 version (the one that mirrors) |
Nightmarjoo | | |
decoration imo shouldn't be done with symmetry, well do it symmetrical, than change it/vary it or so. That just saves time =/ Most of my newer maps take about ~10 constant hours mapping, often more than that, with 2 other hours of constant decoration lol. |
Alter.Ego | | |
flo already expressed his desire to join the community project, now we need nasty and starparty to join the pimpage :)
Lovely work so far, really ;)
|
NastyMarine | | |
Where it says authors, it should be:
"Too many to list" ROFL! :) |
Nightmarjoo | | |
Author: Broodwarmaps.net :D |