| Back to "beta" maps. Show all maps. Last update for (2)Revived Conflict : 2008, 12, 06 22:01
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 2237 | (2)Revived Conflict | 128*96 | TitanWing/Moebius | 2.6 | beta | | The map has been rated 21 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Moebius | | | The site won't accept my *.jpg so if a staff member would be so kind to add one, that would be great!
As for the map, not too unique, but still fun to play on, the cliff in the middle is a definate advantage to Terran, but Zerg and Protoss have numerous flanking opportunities. Replays would be great also. | Nightmarjoo | | | pic made
gas issue
imo the nats are too vulnerable to harass, and might be hard to defend in early stages of the game for certain mus. And the temple block near the ramp is different for each nat, it should be the same.
idk seems kinda tight, not really any large open areas at all. Of course testing could prove me wrong. | Excalibur | | | I like this. A little tight, a little too easy to harass, but all in all i like the look and layout of this map.
Nice job. | Moebius | | | Anything else? | Moebius | | | Oh come on...other maps get plenty of feedback, yet I get hardly any... :(
I want to improve this as much as possible to make it worthy of my clan's ladder... | flothefreak | | | gas issue in mains; make naturals equally defendable; make nats untankable from behind (ZvT, tanks); open it up for room to flank; play the map to see balance/gameflow/gameplay problems. | NastyMarine | | | hmmmmmmmmmmmmmmmmm | neobowman | | | .... | JungleTerrain | | | that middle tvz ZErg massacre :P
Whats teh temple ramps for??? | Nightmarjoo | | | Do I sense a Nasty-pimp coming? This map could be pretty nice I think if remade properly. |
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