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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 2193 | (3)Stardemon | 128*128 | Superiorwolf | 2.4 | beta | | The map has been rated 23 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Superiorwolf | | | I don't like this middle but I decided to post this anyways, this came out before geometry got into superfight so the back door nat was my own idea, but geometry pretty much screwed that up too T.T | NastyMarine | | | The same comment i made for Crustacean goes for this map but imo it is not as good. it has a decent layout But the map has (3)Player symmetry flaws. This could be alot better if you adjusted some of the terrain | Lancet | | | Your neutrals do not appear when you play the map. | Superiorwolf | | | Oh, hmm... does it have to be UMS/OBS? | flothefreak | | | no
check out the article about neutral buildings | Superiorwolf | | | They're player 12 already :( | Testbug | | | no route form red to teal, there is a direct way from teal to blue, red to blue is some gay but it's ok, this is an incredible map, but the center is not that creative.
try som Chow Chow Sandy sunken pit and use some crags i love desert decoration. (as in LG, my worst map, i'll have to redo that map but look at the main mines decoration: http://www.panschk.de/mappage/LG.JPG)
don't really need neutral buildings, but here is the article: http://www.panschk.de/mappage/newsscript/viewarticle.php?newsid=23
create a beautifull thing, the most beautiful center i have ever seen is longinus2
also blue main is biger but i'll love this map!
and i'm going to do a map like this after my exams, not the back door nat, but i'll do a wide ramp nat. modified by Testbug |
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