| Back to "experimental" maps. Show all maps. Last update for (2)Experimental 220 : 2007, 05, 01 12:06
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 2191 | (2)Experimental 220 | 96*128 | Excalibur | 2.3 | experimental | | The map has been rated 24 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Excalibur | | | That was your map before.
This is your map on drugs.
I have nothing to say. >=) | DeSade | | | Looks like Hyper-Arkanoid ;) | Falcon_A | | | ...
>_o
Neutrals... | NastyMarine | | | well, its unique :) | Excalibur | | | Any comments on how to fix any outstanding problems?
I mean i know how akward it is but if theres anything i can do with it, let me know. | DeSade | | | Honestly I don't think this map has much potential
(I'd prefer to play Arkanoid)
But maybe you can prove me wrong with some replays. | Excalibur | | | Me and a friend just played, didnt save the rep but its indeed amazing to play on. The (4) version is going to kick serious ass. | Lancet | | | Hey nice, for all practical purposes, this IS an island map! Place the gas on the North main on the left. Also, what is the purpose of the neutral tanks? | Excalibur | | | If your P, those tanks come in handy.
My match was PvZ, his lings didnt stand a chance with some observer and corsair cover keeping his mutas and lurks out of the way.
My friends arent that good, and neither am i, but i think i still found that reguardless it is quite the map.
(4) Version should be up later. Probobly Experimental 440. |
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