flothefreak | | |
wow, roxx!
only problem that could disturb gameplay is the number of expos - not enough for today's island standards...esp. without gas in corners |
ProTosS4EveR | | |
Sexy map, very nice :] |
PsychoTEMPlar | | |
V. nice :) I think it's hard on Zerg, to divide the map in half like that without giving them an expansion in main; but I am probably wrong. |
NastyMarine | | |
great map. nice idea.
suggestion at first glance:
REMOVE RAMPS AT 12 and 6!! THEY ARE TOO CLOSE TO TEH EDGE OF TEH MAP. REALLY BAD FOR GAMEPLAY. |
Lancet | | |
Nice map, but after I downloaded it and tried to play it, only one of the start locations is available. |
th0t | | |
I'm working on update. Some fixes and doodads. Stay tuned ;]
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l[StaR]Blade | | |
the hell, amazing style |
th0t | | |
Ok map updated. I removed ramps at 12,6 and added expos. Start locations are ok now !
Maybe other sugestions ? |
RaDiX | | |
Those doodads are ugly... Good map |
NastyMarine | | |
really great execution of the layout. GG to that. MotM or MotW? I'd say so! |
boongee | | |
???
what's all the fuss about? this map is good but I don't really see anything MOTW worthy here |
Nightmarjoo | | |
lol it's an ok map, but it looks pretty boying, and balance looks like it has much to be desired. I'm inclined to agree with templar.
"???
what's all the fuss about? this map is good but I don't really see anything MOTW worthy here"
took the words out of my mouth. |
th0t | | |
Update!
1.Morce space between Main and center expo.
2.Mineral lines modified.
3.Delated some of doodads.
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