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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 1962 | (4)Nocturnal | 128*128 | Theush[7] | 2.0 | beta | | The map has been rated 27 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
TheRush[7] | | | Comment me ^^ | TheRush[7] | | | Comment me ^^ | Grief_Stricken | | | you havent reinvent the wheel.veeery standard.try to edit again the areas with the straight lines,looks unnatural.also teal and purple have a longer path to their plateaus.
but it's playable. | Nightmarjoo | | | yeah Grief is right for the mostpart, but virtually everyone starts out making maps like these. The decoration could be nicer, but that comes with practice.
Teal/purple's path could be made equal to the others' if you made an inverted ramp from their plateau; if your scmdraft can copy/paste try using the inverted ramp used in (4)Avatar. | spinesheath | | | I would rather lead him to (0)twilight ramp, that's easier. Avatar has wide ramps, but he'd need normal sized ones. | TheRush[7] | | | copy that ^^
havent figured out how i get the inveted ramps to look nice, thou it was he meaning of this map t get them inverted. anyone who can tell me how do get them into scmdraft? | Antares | | | just drag the whole thing with copy/cut/paste terrain form then ctrl-c, then paste it into your map. it will appear as a new layer, just like in image-editing :) |
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