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Last update for (2)Elevated Hate : 2007, 01, 08 04:35
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1908 (2)Elevated Hate 96*128NastyMarine2.4beta

The map has been rated 8 times and got a total of 19 points
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Comments:   GMCS (0 elements)


boongee
could the name get any cheesier
NastyMarine
^^
spinesheath
You know that those inverteds are suboptimal? You can fit scarabs through at places where they shouldn't (though you have to block all other routes close by). Ok, probably only gets an issue every 1000th game or less, but it is not very professional :p
Nightmarjoo
My concerns with this map are the same I've already voiced personally to you prior to map conclusion; those ramps from main to nat are gay as fuck, units could split up due to the 2 path thing, red looks bigger than blue, I'm not a fan of the middle being so barren =/

Looks nice though I spose.
lnept
too tight centrally
NastyMarine
@ spines
i made sure that there are no holes 4 scarabs to fit into if thats wat ur talkin bout.
spinesheath
Oh, nice, you didn't just use those ramps from the (0)space ramp map. I found one mistake in the bottom left inverted though.
You should add your ramps the the ramp map.
NastyMarine
nah these ones still have minor blending problems, so im gonna work on them.
spinesheath
Noticed that too, but the "physical" aspects are more important. If you can improve them you should of course before adding them.
flothefreak
what about wall-in? is it fair for every start position?
NastyMarine
yes its fair for both positions.. tho i wouldnt wall in at either position cuz they both have gaps for both the default ramp and inverted.
NastyMarine
i just thought up a cool idea! What if this was in badlands tileset? and the elevated ground and the island expos were structure?? and everything was unbuildable except for some of the area around the expos? how would that be?
LGI
Recently i've saw a concept whit a very big bridge and in his middle there was mud (buildable ground) and i tought that if you do your idea, you can make for example: Jungle terrain, a big part of the map Temple and somewhere in the temple you can make jungle so not all of the map will be unbuildable.
Replays


--NastyMarine vs Curtis3351(1on1, 1.14)
--NastyMarine vs Curtis2251(1on1, 1.14)
--NastyMarine vs Curtis2251(1on1, 1.14)
--G(O_o) vs NastyMarine(1on1, 1.14)
--NastyMarin vs InfesTeD]i[(1on1, 1.14)
--iS-Mucio vs NastyMarine(1on1, 1.14)
--Pro)P(Real vs NastyMarine(1on1, 1.14)
--l[w]l-Coop vs l[w]l-ehKz(1on1, 1.14)

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