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Last update for (3)Sneezed : 2006, 12, 02 16:16
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1847 (3)Sneezed 128*128LostTampon0.1beta

The map has been rated 45 times and got a total of 5 points

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Comments:   GMCS (0 elements)

lol how long have you been working on this, or did you make it just last night?

It looks really nice.

Blue has more space than the other two in his main. The others are virtually the same size, but blue's is significantly larger. I found that if you cut the terrain in blue's northeastern part to 38-40ish on the y-axis it becomes equal.

I like how you set up the mains so it's harder for mutas to hit the miners (no room from behind, they have to come at it from the side, which leaves oppourtunity for them to be hit by turrets).

Teal's nat opening seems tighter than the others; the others have to use a rax and 2 depots to fully wall the nat opening, while teal's needs 2 rax (half a rax size difference).

The western compound cliff looks much bigger than the other two (didn't test that). If that's the case, I don't know if it matters, or if there's much you can do to enlarge the other two a bit without messing up the sizes and distances for the other parts of the map.

I like this map, I can't see any major balance issues as of now; I think you did a really good job forming a three player map.
the reason i made blues main a bit larger is that there is a larger area (for tanks) to shoot into blues main across the river
edit: the chokes of blue and teal are the same size - i will open now reds choke a bit (thx for noticing that :D )
modified by LostTampon


- chokes can all now be blocked with one rax
- smallered left outpost ( +smallered blues main a bit)
- added ursadons gg no re

modified by LostTampon
ursadons, yes! -.-
erm, nice rep, but this replay doesnt belong to this map :/
small updates:

- mineral placement
- small changes in expo layouts
- changed mid a bit

--LGI, inept, Nightmarjoo vs (other, 1.14)

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