LaO-Artanis | | |
Lack of building space :/ |
flothefreak | | |
expos are too close together. that will be a turtle-gamestyle
however, there's some cool style designwise |
UrzaTron | | |
Add some more doodads to the middle crevices, it's pretty plain looking as it is now. |
Antares | | |
execution is pretty good, but the original idea isnt so..
pretty straightforward, macroish and turtling games i see.. but maybe im wrong :D |
boongee | | |
good execution
but it just looks really boring to play. |
AiurZ | | |
stop giving players free bases. |
NastyMarine | | |
magnificent execution. the map is a macro map period. but i must say i love it. If its possible, make more space in the mains. Since its a macro map, its necessary now to have bigger main bases.
good map. a few modifications and i'd call motw. |
NastyMarine | | |
and since ur giving players a free mineral only and an easily accessable island expo, it would be advisable to make the nat very open for enemy attack or possibly manuever the main bridges away from the nat and make them point towards the middle. another problem about this map is the paths that lead to the nats are tight. tvp would be very hard on protoss b/c of this. so modify the terrain so its at least 3-5 grids wider would be a big and good difference.
make these modifications. its a good map |
LaO-Artanis | | |
I suggest making a new map, your execution is wonderful but this idea doesn't work. No neutral expoes in 2v2 and way too easy to turtle. If you make a well thought-out map with the same execution you'll have MOTW-worthy stuff. |