broodwarmaps.net banner

BWMN Time
11/21/2024
23:17
News
new account
list users
Login:
name:
:PW.:
Replays
Map DB
ICCup
Map Access
New map
Edit map
 


Back to "final" maps.   Show all maps.
Last update for (2)Zerg Canyon : 2006, 10, 15 01:07
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1727 (2)Zerg Canyon 64*64NastyMarine2.4final

The map has been rated 8 times and got a total of 19 points
<<>>
Download
Melee

Observer

You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (2 elements)


NastyMarine
Nothing special.. made it for COS competition if the deadline isnt over. My only main concern is that it may be too Terran favoring. For the in-main expo there are 3 min blocks (16mins each) that can lead towards the other side/correct side to mine from.

feedback appreciated.
Nightmarjoo
looks nice. I'm not sure if it's too t favouring.

The cliffs are kind of barren.
epidiOn
I think it's one of the better looking COS maps so far.
boongee
really nice. in the top 3 cos maps for me
Antares
reminds me of an old blizzard map, that was a 6-player map actually, but nevermind :D
flothefreak
what about adding a 815-ramp at vthe nats? look GMCS
lnept
again, too many resources for a 64x64.

if you want to keep all those expos, at least reduce the mineral amount


terran > take expo > turtle and get mass goliath drops > :(
NastyMarine
@flo
invert 815 maps arent right. They end up coming out too long (i think).. If any1 knows a good inverted 815 ramp plz show me so i can take a look. I did originally wanted to put them there but like i said they just dont seem right.
Antares
yea and there is a scarab-gap at the margin of the ramp.. thats why everybody suck against me :P
NastyMarine
I was thinking (since the map name is "Zerg Canyon") to put a few zerg units in the valley. Not too many units, but enough to get the zerg feeling. Perhaps maybe a colony or two so that players need to wait to set up defenses in the canyon (which is the area where most action should take place). I think this would help vs. Terran players which would probobly have an easy time tanking areas of the map and setting up turrets.

what do u think?
lnept
go for it grig jr.
NastyMarine
LOL
NastyMarine
ok i added a few Zerg Units through-out the canyon.. there are only 3 "important" units to take note for. There is one ultralisk in the center of the map. Idk if it will hurt anything in game but I felt like suttin big should be there. And I placed a Hunter Killer (Hydralisk Hero) at the gas expos at 11/12 and 5/6 expos so that players need to work for those expos lol. That should make games alittle bit interesting.
NastyMarine
*UPDATE*

- Fixed 'untitled scenario'.
- Changed player 1 and 2 to user selectable.
NastyMarine
*Minor Update*

- added obs.
Replays



Upload replay for this map
Add your comment:


Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
random map
  (4)Neo Luna 3.4
Newest updates:
  (2)Taurus 0.78
  (4)Espresso 0.61
  (4)Nocturne 1
  (4)Radiance 1.0b
  (4)Desert Rose 1.1b
  (3)Tempest 1.3c
  (2)Urban Jungle 1..
  (4)CHEERUP 0.72
  (3)Starboy 0.60
  (3)Maya 0.60
MOTM
  • month 6:
      (2)Butter 2.0b
  • MOTW
  • week 2021.01:
      (3) Lambda 1.0
  • Main Forum
  • New B..(Kroznade)
  • Magna..(addressee)
  • No Fo..(Pension)
  • Share..(Shade)R)
  • Feedback
  • This s..(triller1)
  • Rotati..(triller1)
  • Off Topic
  • Real L..(ubaTaeCJ)
  • scm dr..(addressee)
  • Vetera..(ProTosS4Ev)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
    Articles:
     
  • x  
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour
  • Competition:
     
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake  
  • Think Quick Map Contest ($100 prize)