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Last update for (2)Higher-and-Higher : 2008, 05, 30 02:04
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1657 (2)Higher-and-Higher 128*96siriam2.4final

The map has been rated 8 times and got a total of 19 points
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Melee


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Comments:   GMCS (0 elements)


boongee
wow this map uses multiple layers of high ground

therefore it is instantly a good map
lnept
those ramps are mad wierd...there like giant mudslides
spinesheath
Crappy custom terrain...

I said it once and I'll say it again: "Multiple layers of high ground", as boongee put it so nicely, is NOT suited for melee maps. There is an invisible line between high jungle and low jungle, on a patch of terrain that you do NOT identify as a ramp. Therefore you could have a battle there, and have no idea why his units are so much stronger - well, they are on the highground. Bad that you can't tell by no means where this highground starts.

NEVER, NEVER EVER USE SUCH LAYERS!
LGI
Ok, boss :)
epidiOn
Well I like the giant mudslides, I think they're awesome. Cool idea, could be better worked into a map, but I like multiple levels.
spinesheath
You may like them as much as you want, you'll lose twice as many units as me once I figured out where the high terrain is :p
NastyMarine
cool layout and style, but the middle isnt very flank friendly.. also Zerg needs a second gas somewhere on the map or to make it alot easier, make a more defendable nat at the main's choke.

innovative, but problematic, nice work tho
Holy)Sin(
I think it looks cool and the long ramps LOOK cool, but they still got the problem spinesheath pointed out.
spinesheath
Open the map in an editor. I got a different definition of "cool looking".

Your Custom terrain skills certainly are improveable.
Antares
wehh you say this to everybody spines :D
spinesheath
Look at it Oo
ProTosS4EveR
I hope it will be possible to do things like that in SC II
Allstar4
"Whooooo, bumping old shitty maps! Allstar4 ftw!"

:P
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