boongee | | |
wow this map uses multiple layers of high ground
therefore it is instantly a good map |
lnept | | |
those ramps are mad wierd...there like giant mudslides |
spinesheath | | |
Crappy custom terrain...
I said it once and I'll say it again: "Multiple layers of high ground", as boongee put it so nicely, is NOT suited for melee maps. There is an invisible line between high jungle and low jungle, on a patch of terrain that you do NOT identify as a ramp. Therefore you could have a battle there, and have no idea why his units are so much stronger - well, they are on the highground. Bad that you can't tell by no means where this highground starts.
NEVER, NEVER EVER USE SUCH LAYERS! |
LGI | | |
Ok, boss :) |
epidiOn | | |
Well I like the giant mudslides, I think they're awesome. Cool idea, could be better worked into a map, but I like multiple levels. |
spinesheath | | |
You may like them as much as you want, you'll lose twice as many units as me once I figured out where the high terrain is :p |
NastyMarine | | |
cool layout and style, but the middle isnt very flank friendly.. also Zerg needs a second gas somewhere on the map or to make it alot easier, make a more defendable nat at the main's choke.
innovative, but problematic, nice work tho |
Holy)Sin( | | |
I think it looks cool and the long ramps LOOK cool, but they still got the problem spinesheath pointed out. |
spinesheath | | |
Open the map in an editor. I got a different definition of "cool looking".
Your Custom terrain skills certainly are improveable. |
Antares | | |
wehh you say this to everybody spines :D |
spinesheath | | |
Look at it Oo |
ProTosS4EveR | | |
I hope it will be possible to do things like that in SC II |
Allstar4 | | |
"Whooooo, bumping old shitty maps! Allstar4 ftw!"
:P |