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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 1469 | (2)Accipiter | 96*96 | Diminate | 2.5 | beta | | The map has been rated 22 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Diminate | | | 96*96 size 1on1 map.
Main bases : 9M 1G
Nats : 8M 1G
Min. Exps : 9M
1/11 Exps : 8M 1G
I don't have much to say about this map, but I think this is one of the finest of my recent maps.
:)
modified by Diminate | Nightmarjoo | | | Looks too open, maybe add more space holes?
Gas issue: why all of a sudden is everyone fucking the gas over? Read both articles on the gas issue in the articles database, or just put the geyser in the same place for all the mains if your lazy...
You could hide a whole other base in those mains...
maybe make the nats cliffable like the expo behind it to encourage harass? The huge mains are practically unmuta-able with the formation so far from the edge; and why drop an army when terran can just float the buildings over and start making an army in that wasteland
Yay huge ramps to nothing!! maybe make an expo there?
Not bad, nothing great says I, but I'm in a cynical and critical mood right now. I'd say something about decoration, but no one gives a shit these days >< | Diminate | | | Some changes in resource position. I'm not quite agreeing with the gas issue. If the gas position affects very much, the Korean progamers would complain about their maps(they are very sensitive about resource mining; they found some problem in gas mining in Forte and the mapmaker had to fix it.). But so far, I never saw such news or article.
Considering the size of the map, I don't think the main base is that 'huge.' And muta harassment seems to be still possible.
And the addition of expo on the hill would emphasize the importance of guarding huge ramp.
modified by Diminate |
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