| Back to "beta" maps. Show all maps. Last update for (3)Black Hawk Down : 2007, 04, 13 01:24
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 1234 | (3)Black Hawk Down | 128*128 | Hello | 2.4 | beta | | The map has been rated 8 times and got a total of 19 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Hello | | | hi
i'm mapper in mapdori, Hello | flothefreak | | | hi
why does red have inbase minonly, teal does not, blue has only 1 minblock? oO
again, a decent design. but your biggest problem here (like on every 3playermap) is the distances.
some player have shorter, some have much longer ways to neutral expos. the overall expansion layout isn't good for appealing gameplay, too. there is no real expo to fight about | Arden(WoF) | | | Hm... Terran can secure easy expos on this map.
Small highground space = easy Terran
Small lowground space with rax wallable choke = easy Terran
Highground in the middle overlooking three min only exps = easy Terran. | Nightmarjoo | | | well the map seems fairly antizerg to me, there's no good place to put an ovy, and the nat is fairly useless. On the other hand, zerg is the only race who can best use that nat. Protoss and terran can't benefit too much from a 5 mineral nat lol. Tanks could of course easily hit that expo from the outside. Overall the map is very open, so I think that helps balance pvt and zvp. But could be z>p since z can best use the nat and the expo with gas. |
| Replays
--Joel vs chard(1on1, 1.14p) --Joel vs chard(1on1, 1.14p)
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