AntEnt | | |
Please say if something's wrong. I'll try to improve it. Anyway this is my first map, don't judge too strict :) |
EffectHypnotize | | |
I like the simple design. just decorate it a bit and make it look pretty and it will be a well done, but standard map. try messing around with new ideas because i am sure every person here could make a map like this in 10 minutes and (probably has).
decent |
lnept | | |
those double bridges, get rid of the space in middle and make it a huge path or terran will be delighted to turtle :)
also consider making the expos in middle low high with high ground wall around as high ground gas expos are usually too strong since they are easy to defend. |
panschk[FP] | | |
Well terran will be able to hold his 2 naturals very easy. He will be unable to ever leave his base then, though. Get rid of the double bridges regardless of "balancing", for gameplay purposes. It just sucks when units have trouble walking over such a long and thin bridge. |
AntEnt | | |
Thabks for your comments everyone! I'll work :) |
flothefreak | | |
your center is atm just a plain area with 2 obstacles in it. that doesn't really serve good tactical gameplay.
as already pointed out, give easier access to the natural area - at the moment it is just too safe which screws gameplay and kills every attempts on attacking an expo (even nostalgia has an additional path, and its natural is only MINONLY!)
you could try to make the island somehow special, just think about and if you have an idea of adding some more tactical value, go for it. it probably wont cause damage.
the 3h/9h expos are kinda "didn't know any better"-style. here you should remake those. |
AntEnt | | |
Already creted new map, will put it to next MOTW contest :) |
yenku | | |
its like an azalea nostalgia main =D way too easy to turtle up, but i dont see a problem with terran leaving the main, but then again, i dont play T. Ever. |