maximumdan | | |
still a sketch, mineral count at mains and nats could be more orthodox but i thought i would give this a try. |
epidiOn | | |
I like how you've moved the main battlefield away from the center. It's always interesting to try that. That's what I tried to do with Leviathan, make the battlefields a bit different.
Wasn't Bill307's Counterpoint a lot like this? This is cool, I like it.
But, I'd say it would look/fit much better in a 128x96... or 96x128, one or the other :P. I'm gonna take a guess and say that this map used to be called 'Skyshroud Sentry'
Overall: nice execution of a different style. |
yenku | | |
I like the style too. However the bottom right island is going to be taken all by one player in a game, Im not sure that its such a great setup.
Work on execution skills too
|
maximumdan | | |
ya a little bit now that i look at it, both have a high ground route and a low route to get to opponent's nat, and 1 or 2ramps in the middle for more flanking.
mine has the back door nat entrance which i think would alllow more strategy though when it comes to putting a base attack together. my expos are also more in the battle field rather than secluded off safely to the sides.
just for the record, i had not seen bill's map before making this. |
NastyMarine | | |
so much gasssssssssss |
majorgamer | | |
I like it. It's not the normal map setup, and it looks good too.
My only suggestions are in the GMCS. Remove 2 of the expos in the bottom right portion of the map, but keep the large one and add a geyser. As it is now, the player who controls that island will have an additional 3 geysers and mass minerals.
gj |
Listoric | | |
Actually, i really don'`t get it why anyne is making a map smaller than 128x96. The distances between bases is just to small, the island totally overcrowded with minerals.
It may be a good map if it was 128x128 with the same layout :/ |
lnept | | |
you said you liked my 96x96 map avalanche o.o :p
also that is the point of under 128x96, small map for increased action/micro/units count for more etc.
i HATE 128x128 maps there so god dam big and all these dumb mass battles and so much cash. imo SC games should be like 30 mins tops. |
flothefreak | | |
well, you can hardly put much tacical possibilities into 96² |
maximumdan | | |
128 x 96, new bottom right that might have too many minerals. still needs decoration. modified by maximumdan |
nasty | | |
u can do much better with this layout.. remodel the botttom right so its more extravagent |
maximumdan | | |
do they make an editor where you can work zoomed out seeing the whole map?
|
flothefreak | | |
they already did. scmdraft2. by zooming out, you can see about 90-95% of the map. don't ask me why they didn't make a "zoom to whole map"-feature... |
epidiOn | | |
Oh damn... frankly dan, this looks really nice man. Let's game on it some time, yeah? |
decafchicken | | |
Not enough gas. |
maximumdan | | |
8 gas now, made bottom right nicer with more doodads.
epidiOn i am bogmonster on useast |
epidiOn | | |
I'd open up the nat a bit more, even if there are two entrances. Right now that little entrance is TINY. |
maximumdan | | |
widened entrances to nats and improved bottom right modified by maximumdan |
panschk[FP] | | |
Imo there is too much money at the bottom right island. 5 expos on one island is too much, esp. when they are so close to each other.
I like the non-symetrical style you have though. |
yenku | | |
Eh, I never get credit for mentioning things first.
The gas on blues nat will keep units from getting up top easily if the player has the gas being mined.
@NastyMarine, there isnt actually that much gas, take a look at the mainland, 2 each player, then on the island itll give a boost to the player that takes it.
GJ |
Nightmarjoo | | |
interesting random map, could use an inverted ramp to correct positional imbalance of the main-nat distance =/ |
Nightmarjoo | | |
not to mention the huge difference in main size. If someone above mentioned this, I didn't read all of them. |