maximumdan | | |
i don't see what the blocking minerals and buildings add to the game play, they seem to just slow it down.
other than that i really like the feel and layout of the map. terrain looks great on ash. modified by maximumdan |
0range | | |
Basically love this map.
Tjanks for creating such a interesting ASHWORLD map! |
LGI | | |
maximumdan is right about the blocking staff... And i don't like how you make the gas expands all over the map, except for those in front of the mains. Wht is the point of making the gas so hard to harvest? |
AiurZ | | |
Small mains considering there is essentially no other place to build shit. |
AiurZ | | |
nat cliffs unbalanced positionally. itd be a smarter move to just remove those ramps (every area doesn't need to be some bullshit "omg feature") |
--v mOsQ | | |
zZz
+1 clone duel map ? no thx -.-
look at mass tour and NastyMarine (2) maps = it's all clones |
--v mOsQ | | |
*tour = your |
flothefreak | | |
i like it.
but as mentioned, there is REALLY not enough building space...i know it's hard to have building space on ashworld, because the only option is dirt without doodads, but you should enable players to build more buildings
I like the corner expos with that small corridor, it gives a cool feeling gameplaywise
has a slight pro-t touch imo, but that may be personal view
well done |